
Standard weapons have a 2% base chance to crit, while melee weapons have a 15% chance. Players that deal significant amounts of damage in a short period of time are more likely to receive random crits than players that struggle to deal large amounts of damage. While the damage ranges don't change person to person(though from range to range, they do), the chance of scoring criticals increases as you deal more damage. r/truetruetf2 sets out to address one of the fundamental concepts of the meaning of life If you have constructive feedback, concerns, or need help, we would love to hear from you! :) The /r/TF2 moderation team is always all-ears! /r/TF2WeaponIdeas - Brainstorming potential future TF2 weapons./r/RandomActsofTF2 - Giving away TF2 items in an altruistic manner./r/TF2fashionadvice - Home to all cosmetic lovers./r/TF2Memes & /r/tf2shitposterclub - Memes that don't meet /r/TF2's guidelines./r/TrueTF2 - For more serious discussion./r/NewToTF2 - Dedicated to helping new players.Team Fortress 2 streams on Twitch Related Subreddits BMod.TF | TF2 with a twist: custom balance patches to weapons & gameplay mechanics.DFS.tf | EU, EU2 | Tons of custom content, gamemodes & maps.End of the Line Gaming - Payload maps & variety.TFTV Server list - Deathmatch, MGE & Jump servers.Jump.tf - Wide variety of TF2 Jump servers for all skill levels.UncleTopia - Casual servers without random crits or bots.


FACEIT - Community matchmaking without autobalance, random crits/spread.Atomicusss's guide to starting competitive play.Catch up if you're coming back from a TF2 break.Information and Resources Subreddit Rules Official Team Fortress 2 Facebook Group.Subreddit dedicated to all things Team Fortress 2Ĭlick here to browse Meme-Free Media Links
